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My talks

2012

  • Teknologi på tværs – Hvordan kan digitale spil understøtte børn og unges udvikling og læring. Copenhagen, Denmark, 26th April 2012.
  • Panel discussion & exhibition health games. Master class Game interface & technologies in health care.  Odense, Denmark, 7th March 2012
  • Pædagogiske muligheder ved brug af Serious Games i uddannelser. Middelfart, Denmark, 5th March 2012.
  • Health games. BrainLounge. Copenhagen, Denmark, 3th February.
  • Serious Games. FLUID. Odense, Denmark, 19th January 2012.
  • Game-based learning: Who, why and how…? Playful Learn (Microsoft Learning Alliance), London, United Kingdom, 13th January 2012.

2011

2010

  • Getting serious with games. New Media Days, Copenhagen, 10th November 2010
  • Global Conflicts–A Case study on games for societal issues. Poverty is not a game, Brussels. 20th October 2010.
  • The challenges to diffusion of educational computer games. 4th ECGBL. Copenhagen, 22th October 2010
  • The Educational Potential of Computer Games. Masterclass DPU, Copenhagen, 21th October 2010
  • Computerspil i gymnasiet – Med Global Conflicts som tværfagligt eksempel,Pædagogiske dage, Middelfart. 2th september 2010.
  • Serious Games på den internationale scene og Danmarks potentiale. Innogate, Copenhagen.
  • Serious Gaming – learning through games and play. Volvo Seminar, Göteborg. 2. march 2010
  • Digitale løsninger på museer. Copenhagen, 20th January 2010.

2009

  • Computer games – Can you learn something? Danish Teachers Day. Odense, Denmark. November 2009.
  • Computer games – not just for pleasure. Ishøb Library. November 2009.
  • Games & Learning – Three Ways to Get Started. Skolforum. Stockholm, Sweden. October 2009.
  • Serious Games – Finding the right mix of research, business, channels and target groups. Ludus Workshop. Kranj, Slovenia. October 2009.
  • Showcases of Serious Games. Ludus Workshop. Kranj, Slovenia. October 2009.
  • The Market for Serious Games. Ludus Workshop. Kranj, Slovenia. October 2009.
  • Playing History – behind the scene. IT-University Copenhagen, IT-Learning Network. September 2009. Copenhagen, Denmark.
  • Computer Games in High School with Global Conflicts as an example. Gymnasiedagene.dk. Odense, Denmark. September 2009.
  • Global Conflicts: Palestine. Birkerød,. Denmark. September 2009.
  • Serious Games – an overview. Global Media Forum, Bonn, Germany. June 2009
  • Serious Games – A new tool to convey, Eurovision Science & Education, Lucern, Switzerland, May 2009
  • Computerspil og læring: Udvikling, modtagelse & resultater, Grenå, Denmark. June 2009
  • Computerspil og læring: Læringsspil & kommercielle spil, Gamer dag. Gentofte, Denmark. May 2009.
  • Computerspil og læring: Hvad ved vi egentligt. DM Mini-conference on Interaction design and & learning in games. Frederiksberg, Denmark. April 2009.
  • Computerspil og læring: Læringsspil & kommercielle spil, Gamer dag Allerød, Denmark. March 2009
  • Traffic Safety in games – The potentials of the Game Medium. Rådet for Større Færdselssikkerheds årsmøde. March 2009. Copenhagen, Denmark.

2008

  • The Making of Next Generation Educational Games, Keynote, Meaningful Play, Leuven, Belgium, December, 2008.
  • Educational games – From magic wand to practical tool. Meaningful Play, Leuven, Belgium, December, 2008.
  • How to use educational computer games. Meaningful Play, Leuven, Belgium, December, 2008.
  • Computer games & learning: Learning games & Commercial games. Uddannelsesforum. Odense, Denmark. November, 2008.
  • Games beyond entertainment. Why we need bother. Games Summit, Bruxelles, Belgium, November 2008.
  • Global Conflicts: Latin America. Pedagogic Network. Odense, Denmark. November 2008.
  • Global Conflicts: Latin America. Games Summit, Roskilde, Denmark, November 2008.
  • Beyond Edutainment. The Educational Potential of Computer Games, 2nd European Conference on Games-Based Learning, Barcelona, Spain, Oktober, 2008
  • What is a good learning game – Focus, integration & motivation. Join Games, Trondheim, Norway, October 2008.
  • Learning Games. Skolforum, Stockholm, Sweden, October 2008.
  • Virtual Worlds. The Future of content. BredbÃ¥ndsdagene. Copenhagen, Denmark. September 2008.
  • Gaming & Documentaries. True love or forced marriages? Malmö, Sweden, September, 2008.
  • Games & Marketing: A match made in Heaven? Silkeborg. LEGO Innovation & marketing seminar, Silkeborg, Denmark, June 2008.
  • Educational games: Where are we going? Copenhagen. Fluid seminar, May 2008.
  • Udviklerens globale trængslers. Serious Games Conference. Copenhagen, April 2008.
  • GC: Palestine presentation. Conference web 2.0. Vejle. April 2008 .
  • GC: Latin America presentation at conferece computer games & learning, Oslo, april 2008 .
  • Future of learning: Case study GC: Palestine. Visual forum, future of learning track. Göteburg, April 2008 .
  • GC: Palestine presentation. Talk for Singapore Education Ministry at IT-University of Copenhagen. March 2008.

2007

  • GC: Palestine First step towards next generation of educational games? Keynote Serious Games Conference, Lyon, December 2007
  • GC: Palestine First step towards next generation of educational games? , Roskilde, November 2007
  • GC: Palestine – a step in the Right direction, Skövde, September 2007
  • GC: Palestine – a step in the Right direction, Silkeborg, August 2007
  • Computerspil – en ny platform for organisationsudvikling og læring, Dragsholm Slot, August 2007
  • GC: Palestine – a step in the Right direction , Vallekilde, July 2007
  • GC: Palestine – a step in the Right direction, Middelfart, July 2007
  • Brigth Future of Serious Game, UbiDays, Panel, Paris, France, May, 2007.
  • Educational games, Keynote, Kortirijk, Frankfurt. , May, 2007.
  • Brigth Future of Serious Game, Keynote, Kortirijk, Belgium, May, 2007.
  • Computerspil i undervisningen. Fremtidens medier & teknologi. Hillerød¸d, April, 2007.
  • Vi lærer fra folkeskolen. E-learning.dk Copenhagen, April, 2007.
  • Serious Games – A new approach to educational use of computer games, Randers, EUROTAAC, March, 2007.

2006

  • Dannelse på spil , Computerspil til undervisning, Copenhagen, November, 2006.
  • Beyond Edutainment: A New generation of game-based learning , HiQ seminar, Copenhagen, November, 2006.
  • Computerspil og Læring: Global Conflicts: Palestine , D3 Expo, Copenhagen, November, 2006.
  • Global Conflicts: Palestine , Serious Simulations, Århus, November, 2006.
  • Media@terra , Learning effects from Global Conficts: Palestine, Athens, October, 2006.
  • Digitale Læringslandskab, Beyond edutainent with Global Conficts: Palestine, Stavanger, October, 2006.
  • Nordic Game , Case study of Global Conficts: Palestine, Malmö, September, 2006.
  • Games@IULM , Case study of Global Conficts: Middle East, Milano, May, 2006.
  • IT & learning network , Case study of Global Conficts: Middle East, Copenhagen, May, 2006.
  • ALT Conference , Going beyond edutainment, Leiden, Holland, April, 2006.
  • Børn, medier og læring, Læringsspils potentiale og problemer. Århus, March, 2006.
  • Ej blot til lyst, Haslev teacher seminar, March, 2006.

2005

  • Serious Games Summit, Washington, Serious Games Europe Panel, November 2005
  • Serious Games Summit, Washington, The Learning Outcome from the Commercial Video Game Europa Universalis II , November, 2005.
  • Nato Workshop, Stockholm, Game research and Global Conflicts: Middle East project, october 2005.
  • Hvad er god kvalitet i computerspil, Copenhagen, October 2005
  • Educational Potential of Computer Games, Copenhagen, October 2005
  • Medier og unge, Vejle, October 2005
  • Virtual Teaching Material Workshop, Global Conflicts: An Example, Copenhagen, June 2005
  • Læringsspil i fremdrift, Karrebæksminde, May 2005
  • PhD Defence: Beyond Edutainment, Copenhagen, May 2005
  • Serious Games Research, Copenhagen, March 2005

2004

  • Research, collaboration and industry, Malmö, November 2004
  • Arven fra edutainment: Kedeligt men ikke lærerigt, Spilforskning.dk, Copenhagen, November 2004
  • Designing educational computer game experiences, Graz, October 2004
  • The educational potential of computer games, Copenhagen, May 2004
  • Research on educational usage of games, London, March 2004

2003

  • Review of educational usage of games, Copenhagen, december 2003
  • Behind computer games, Spilpolitik.dk, Copenhagen, november 2003
  • Keep the Monkey rolling: Eye-hand Coordination in Super Monkey Ball, Utrecht, Digra, november 2003
  • Exploration in computer games – a new starting point, Utrecht, Digra, november 2003
  • Learning and games, Copenhagen Learning Lab Denmark, On Resarch in learning games, october 2003
  • Educational games in progress, E-learning.dk, Copenhagen, , october 2003
  • On Online-games, Future kids online, Stockholm, october 2003
  • The current state of of Game Research. Video Games, Text, Narratives, & Pla,y London, June 2003
  • Games and Learning: The Case for the Trojan Horse. Manchester, april 2002


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