So pretty much today Thursday at the same time two articles hit the Danish newspaper on the game industry. One was on our Global Conflicts-series (a quite well-researched article), and another on the Danish classic edutainment title Pixeline. Gyldendal had to write off 85 mio. DKK (12 mio. EUR) on their learning games because they had been to late to move from Pc to other game platforms.
For many years I have wondered whether Pixeline could keep the top position in the market place it had (and to some extent still have), because in many ways they do not seem to be innovating that much, but stay with the same good and working formula. Even if the platform-shift (away from PC) is an important part of their problems this is unfortunately probably not the whole truth. Which I told the journalist but as nothing of it is in the newspaper I guess I was getting a bit too technical with digital distributions models, shrinking retail shelves, platforms transitions and production facilities
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