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New Issue out now: Well Played: a journal on video games, value and meaning

 

BioShock and Portal: A Discussion of Poetics
Yotam Haimsberg

 

We should be heroes… A case study of community building as a dominant strategy

Simon Egenfeldt-Nielsen

 

Cracking the Code: Untangling Game Structure, Properties and Player Experience

Elizabeth Goins

 

A Life in Baseball, Digital and Otherwise
Abraham Stein

 

The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the

experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis.

 

Contributors are encouraged to analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this medium. Through contributors, the journal will provide a variety of perspectives on the value of games.

 

The goal of the journal is to continue developing and defining a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis. By inviting contributors to look closely at video games and the experience of playing them, we hope to expand the discussion, and show how games are well played in a variety of ways.

For more information, and to purchase or download a copy, visit:

 

Posted in Discussion GBL, News, Research.


Interesting article on Educational games in US government

President Obama has been critical of parents who don’t set limits on children’s screen time, but he is also coming around to the benefits of well-designed games. In a speech last March at TechBoston Academy, a public middle- and high school, Obama told students he wanted to create “educational software that’s as compelling as the best video game.” He added, “I want you guys to be stuck on a video game that’s teaching you something other than just blowing something up.”

Read full article at USA Today.

Posted in News.


eSkills week

eSkills week is coming up end of this year with a lot of interesting activies around Europe. Below a few of the activites:

World Robot Olympiad – An educational material to bring robots to the schools curriculum.

eSkills final conference – On the 3oth March 2012 all of Europe gather to discuss.

Posted in News.


New report on educational apps market

An interesting report from The Joan Ganz Cooney Center.

This is not specifically report about educational games but it has a lot of interesting stuff on the app market for children.

Check it out here. 

Posted in News, Research, Uncategorized.


Great Trunky Review from Fun educational apps:

“Trunky Puzzles is a cute, fun and an inviting app for kids to play with. The illustration are stunning, bright and colourful and kids can play with a great musical background. The app is very easy to use and allows kids to recognise a wide variety if shapes…. Overall, Trunky Puzzles is a top puzzle game app for iPad. Very kids friendly, entertaining and fun it helps and support your kids with shape recognition via a cute interactive interface.”

Check out the review here: 

Posted in Reviews.


Nordic Game Jam coming up (27-29th January)

The fantastic event that catapulted the idea of short burst game dev into the universe.  

Posted in News.


Trunky Pusslespil (puzzle game) out now

UPDATE: The game hit top10 educational games in Denmark on the first day. Thx for the support to the Danes – a few reviews would be nice though :-)

If you need a small classic puzzle game we just released Trunky Puzzles in Danish. You can get it here – it’s very smooth:

I Trunky puslespil er der 27 sjove puslespil til børn fra 2 år. Der er masser af sjove figurer som børnene elsker. Hele oplevelsen er meget nem for børn og alt er lavet af Serious Game Interactive.

Posted in News.


The best schools if you are looking to use games

Interesting piece on how different schools are involving games to make for a better learning environment for students. It’s quite different how these gamer schools use games which points to the vast potential in the area, but also why it may be hard to enter for newcomers and/or pressed teachers. I usually distinguish between below three on a very overall level that calls for quite different didactics; see more here:

Teaching through computer games: Use computer games to teach a specific curriculum.

Teaching with computer games: Use computer games as leverage in the teaching of existing themes, concepts and methods from the curriculum in play.

Teaching by making computer games: Use game authoring tool to make a computer games about a given subject or with relevant contents to learn about IT, games, design, story-telling and the game’s topic.

Posted in Discussion GBL, Examples.


Trunky Puzzle out now

So we did it again shot out a new Trunky game – we are on a roll :-) . This time we have tried the classic Puzzle game, and I find it to be our best game so far but would love to hear your thoughts. It really is hard to make really simple things good :-) .

Get the Puzzle game here





Posted in Uncategorized.


New book from our research project: Serious Games in education: A global perspective

Edited by Birgitte Holm Sørensen, Bente Meyer and Simon Egenfeldt-Nielsen
With contributions by Simon Egenfeldt-Nielsen, Birgitte Holm Sørensen, Bente Meyer, Lars Birch Andreasen, Carsten Jessen, Patrick Felicia, Rikke Magnussen, Christian Engel Brund and Stine Ejsing-Duun

ISBN 978 87 7934 705 2
Paperback: kr. 249.95 (=$45/EUR34)
203 pages
Published 2011

In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an ‘exotic spice’ for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Therefore a comparison across regions is needed so that we do not limit the potential of transferring best practice, research results and the development of games across borders.
This book deals with three key questions: How are serious games understood and designed? How do they establish themselves in learning and education locally? And, how can games as a learning culture be explored in a global perspecitve?

Buy book here:

Posted in News, Research.