I haven’t had a chance to read the volume yet but the is an area that definitely needs more attention. A lot of research focus on the effect of learning games, and too few try and share good practice and findings on what it find to design and develop good learning games. A lot of the previous literature has been very academic, so I hope this one will actually be useful for hands-on.
“This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing games for learning. This book provides the latest research and techniques for designing games for a variety of curricular needs–including STEM, literacy learning, history education, music, and computational, ethical, and critical thinking. The book also delves into specific design issues, such as aligning goals, designing for an audience, playtesting, and assessment. Each chapter provides an overview of the relevant frameworks and research findings, as well as practical case studies and useful resources. ”
Get it here
Posted in News, Research.
– October 23, 2014
Finally, it’s time to reveal one of the major projects we have also been working on for the last year. It is not out yet, so this is a special glimpse into it. MiniMo is a fun builder games where you learn English.
MiniMo Town is a new fun casual learning game for children (4-8 years), where you build your own city by spelling words. You create a variety of colourful buildings, cute animals, cool items, and awesome tools.
The magic happens when you, suddenly, see the words that you have made, spring to life! Spell the word “saw” and then use the saw to cut down trees! Spell the word “cat”, and give the cat to one of your citizens.
MiniMo Town began as a dream of making a city-building game for kids – a place where children would have fun while growing. We want to empower your children through fun, by building on their natural curiosity towards letters and words.
City building games are loved by children, but all too often, we see children getting frustrated because of a paywall and complicated controls. The children want to play these games, but they can easily become too difficult and frustrating.
You can see more pictures at Pininterest
You can also check out the web-site where there is also links to our Facebook page and twitter profile where we will keep people posted on the development towards the final release.
Posted in Development, News.
– October 3, 2014
We are starting to see even more traction with the Virtual Training Game Solution that we have developed for the last years, and that especially Opel has been instrumental in realizing.
Last Friday it was on the DR News, and today it is covered in one of the biggest Danish Newspapers.
Posted in News.
– September 18, 2014
We have recently put out a few games for Steam Greenlight. I wasn’t convinced we would go through as the audience is maybe not entirely our audience. However, I was pretty shocked about the comments and reactions. It has been a while since I was called racist and other interesting things because we have tried to tackle difficult topics in computer games.
See more here:
PH: The Plague: http://steamcommunity.com/sharedfiles/filedetails/?id=310089210
PH: Slave Trade: http://steamcommunity.com/sharedfiles/filedetails/comments/310110691
PH: Vikings: http://steamcommunity.com/sharedfiles/filedetails/?id=219495088
President for a Day – Corruption: http://steamcommunity.com/sharedfiles/filedetails/?id=310241856
Be sure to check out especially the comments on the Slave Trade one – they are not for the weak
Posted in Business, Discussion GBL, News.
– September 9, 2014
We have been hard at work making collecting, updating and streamlining all our learning games that we have developed over the last almost 10 years. It has been a pretty huge tasks. Now we are starting slowly to see some uptake, although it I slow. We recently learned that quite a few students have signed up for the learning games, and bypassed our control systems to get their hands on the games. I guess we should take that as a complement – after all how many developer of educational material can say that there material is so interesting for students – that they actually steal it :-).
One’s again it seems that we have underestimated the development task to some extent, but especially the needed sales work to get it out there to school that have been hit with a pretty huge school reform. I think there is a good chance that we could be a part of the solution as we provide teacher’s with one place to supplement their teaching with pretty much no preparation time after they get it up the first time. They can use it in class, after school, at home etc. – a really good way to get some variety and new ways of learning into the longer school days.
P.S: If you are a teacher you can get a 20-day free trial here: https://school.seriousgames.net
Posted in Development, Discussion GBL.
– August 28, 2014
From the web-site
“Join the GALA Summer School on Serious Games at Tampere University of Technology, Pori department, the city of Pori, Finland on July 21-25, 2014!
- A jam-packed and active five-day event
- For doctoral students and professionals
- Learn novel serious games research methods
- Work through hot game design and learning issues”
More info here.
Posted in News, Research.
– June 3, 2014
I just posted first blog post on Information.dk that is probably the most ‘dry and serious’ news paper in Western Hemisphere. I have read it for years although the last years with a lot less frequency. It is still a pleasure to have journalist and media outlets that can actually spell critical – and is not just surface dipping all the time.
The blog post is in the infatuation with MineCraft, and how it shadows for the use of real ‘knowledge’. Link.
UPDATE: See response by Christian Mogensen here:
Posted in Discussion GBL.
– May 19, 2014
I talked about how we came to be where we are today involving some of the challenges – bumps and turns on the way.
You can find it here:
Posted in Talks.
– May 1, 2014
I thought we were over the games are only good for entertainment but then I bump into (game) researchers that insist that games are only good for fun… They don’t see any proof that games can learn. I mean how ignorant can people be. It would probably be more precise to say that we need proof that games are NOT about learning. All games ultimately involve some kind of mastery, progression and learning (not including cheap gamification marketing stunt examples) – that is the very fabric of a game. The question has never been whether you can learn from games but rather what things they are better for learning and under what circumstances. For example teaching 300 page textbook chronology of history facts will never be the favorite flavor for games medium. Rather we should looks to learning systems, patterns, mechanics, procedures etc.
Give me strength because though know not what they are saying.
Posted in Discussion GBL, Research.
– April 5, 2014
UPDATE: Our Kickstarter for Playing History: Vikings now have a demo to go with it – see it here: http://playinghistory.eu/demo/ph_vikings.html
We are using Kickstarter and Steam Greenlight to get Playing History on to the radar of more people. The Greenlight is already going pretty well, and we are half way to the top100. Kickstarter is just getting started but you can really help by liking or donating. .
Support the campaing: https://www.kickstarter.com/projects/playinghistory/playing-history-vikings
Posted in News.
– February 27, 2014