A new study from the Children’s Council was released over Easter – it basically sent a survey to children in 100 Danish kindergartens and asked of their preference towards iPads (along with follow-up qualitative interviews). The study is in Danish but you should be able to pick up the essence of the stats with a bit of google translate) if the summary below isn’t sufficient. The study is important because it tells us something that most of us already know but to some extent refuse to acknowledge. Namely that the iPads is immensely popular and will curb play
Selected Key findings where:
N=844 (primarily 5 year old, both girls and boy) – response rate: 72%
1). Would you rather play on iPad than play with some kids you know?
66% – yes
22% – no
12% – don’t know
2). Would you rather play on a fun play ground than play iPad
63% – yes
29% – No
8% – don’t know
3). Do you like to use the Ipad all by yourself
75% – yes
5% – Don’t know
4). How is it at your home: Do you mostly sit alone and use the iPad?
60% – yes
32 – no
8% – Don’t know
At the same time when our game MiniMo Town climbed to the top of the charts in Denmark (Top3 most downloaded at some point). It makes you wonder even more about whether games, and more broadly speaking iPads are beneficial for children. The idea that the use of iPad would let children to not play with each other is a bit frightening, and I think most parents know that the digital world can be quite engrossing. This does mean that it becomes even more important what type of content you put on that iPad, and I think that we have actually with MiniMo Town helped in that regard.
Posted in Discussion GBL, News, Research.
– April 7, 2015
We have been working for the last 1,5 years on a casual city builder learning game, where you learn English pretty seamlessly. Now it is out in Denmark, Sweden and Norway – and as soon as we are comfortable everything is working 120% we will get ready for releasing globally.
You can see the trailer below, and download the game either on Google Play or App Store – see more here
MiniMo Town you tube video
Posted in News.
– March 19, 2015
Should rightly be labelled Minecraft in Education but nevertheless looks like very interesting line up and good initiative.
Date: Tuesday d. 9. december 2014 kl. 16:30- 20:00
You need to sign up before Friday 5th December 2014
Posted in News, Talks.
– December 4, 2014
It is rare that gamification is treated with serious research scrutiny and this is a very interesting study. It basically looks at whether ‘just’ framing something as a game experience will have a positive impact or whether you have to put in deeper game mechanics…
“This article experimentally dissociates the psychological impact of framing versus game mechanics, when presenting a serious activity as a game. Studies of game elements in nongame contexts tend to describe full packages, with no way of assessing their individual psychological and functional impact. To isolate the effects of framing, students (N = 90) were assigned to either discuss study environment issues through a list of questions, via a competitive discussion board game, or though the same game artifacts but with no game mechanics. Task engagement and self-reported intrinsic motivation were compared between groups. Results demonstrate that the effects of simply framing the activity as a game though vernacular and artifacts holds almost as much psychological power as the full game mechanics. In both game conditions, interest and enjoyment were significantly superior to controls, but other intrinsic motivation variables remained unchanged. Implications for game design in nongame contexts are discussed, and a framework for differentiating “deep and shallow gamification” in terms of mechanics and framing is developed.”
Posted in News, Research.
– December 3, 2014
I haven’t had a chance to read the volume yet but the is an area that definitely needs more attention. A lot of research focus on the effect of learning games, and too few try and share good practice and findings on what it find to design and develop good learning games. A lot of the previous literature has been very academic, so I hope this one will actually be useful for hands-on.
“This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing games for learning. This book provides the latest research and techniques for designing games for a variety of curricular needs–including STEM, literacy learning, history education, music, and computational, ethical, and critical thinking. The book also delves into specific design issues, such as aligning goals, designing for an audience, playtesting, and assessment. Each chapter provides an overview of the relevant frameworks and research findings, as well as practical case studies and useful resources. ”
Get it here
Posted in News, Research.
– October 23, 2014
Finally, it’s time to reveal one of the major projects we have also been working on for the last year. It is not out yet, so this is a special glimpse into it. MiniMo is a fun builder games where you learn English.
MiniMo Town is a new fun casual learning game for children (4-8 years), where you build your own city by spelling words. You create a variety of colourful buildings, cute animals, cool items, and awesome tools.
The magic happens when you, suddenly, see the words that you have made, spring to life! Spell the word “saw” and then use the saw to cut down trees! Spell the word “cat”, and give the cat to one of your citizens.
MiniMo Town began as a dream of making a city-building game for kids – a place where children would have fun while growing. We want to empower your children through fun, by building on their natural curiosity towards letters and words.
City building games are loved by children, but all too often, we see children getting frustrated because of a paywall and complicated controls. The children want to play these games, but they can easily become too difficult and frustrating.
You can see more pictures at Pininterest
You can also check out the web-site where there is also links to our Facebook page and twitter profile where we will keep people posted on the development towards the final release.
Posted in Development, News.
– October 3, 2014
We are starting to see even more traction with the Virtual Training Game Solution that we have developed for the last years, and that especially Opel has been instrumental in realizing.
Last Friday it was on the DR News, and today it is covered in one of the biggest Danish Newspapers.
Posted in News.
– September 18, 2014
We have recently put out a few games for Steam Greenlight. I wasn’t convinced we would go through as the audience is maybe not entirely our audience. However, I was pretty shocked about the comments and reactions. It has been a while since I was called racist and other interesting things because we have tried to tackle difficult topics in computer games.
See more here:
PH: The Plague: http://steamcommunity.com/sharedfiles/filedetails/?id=310089210
PH: Slave Trade: http://steamcommunity.com/sharedfiles/filedetails/comments/310110691
PH: Vikings: http://steamcommunity.com/sharedfiles/filedetails/?id=219495088
President for a Day – Corruption: http://steamcommunity.com/sharedfiles/filedetails/?id=310241856
Be sure to check out especially the comments on the Slave Trade one – they are not for the weak
Posted in Business, Discussion GBL, News.
– September 9, 2014
We have been hard at work making collecting, updating and streamlining all our learning games that we have developed over the last almost 10 years. It has been a pretty huge tasks. Now we are starting slowly to see some uptake, although it I slow. We recently learned that quite a few students have signed up for the learning games, and bypassed our control systems to get their hands on the games. I guess we should take that as a complement – after all how many developer of educational material can say that there material is so interesting for students – that they actually steal it :-).
One’s again it seems that we have underestimated the development task to some extent, but especially the needed sales work to get it out there to school that have been hit with a pretty huge school reform. I think there is a good chance that we could be a part of the solution as we provide teacher’s with one place to supplement their teaching with pretty much no preparation time after they get it up the first time. They can use it in class, after school, at home etc. – a really good way to get some variety and new ways of learning into the longer school days.
P.S: If you are a teacher you can get a 20-day free trial here: https://school.seriousgames.net
Posted in Development, Discussion GBL.
– August 28, 2014
From the web-site
“Join the GALA Summer School on Serious Games at Tampere University of Technology, Pori department, the city of Pori, Finland on July 21-25, 2014!
- A jam-packed and active five-day event
- For doctoral students and professionals
- Learn novel serious games research methods
- Work through hot game design and learning issues”
More info here.
Posted in News, Research.
– June 3, 2014